STAR KITSUNEINFO & FUN PROTOTYPES
In developmentReading options

WELCOME, TRAVELLER

A little curiosity.
A whole universe.

Discover Star Kitsune, explore real engine views, or jump into a free arcade prototype. Choose your own route.

A space exploration project and custom engine in active development.

A white-and-blue explorer with solar arrays, a ring structure and long antenna booms on a dark Workshop background.
Wayfarer explorer · Native Ship Workshop · Development build

The full exploration engine is in development. The two browser arcade prototypes are playable now.

Listen to our Starblaze MIDI arrangements →

THE PROJECT

From distant stars
to solid ground.

Star Kitsune brings together an evolving science fiction universe, playable experiments, and the technology that makes them possible. Its engine work connects planetary terrain, spaceflight, walkable environments, procedural spacecraft, and astronomical views.

The project is being built in public-facing pieces. The native desktop engine is the main development focus; the two free browser Raids offer a smaller arcade experience you can try today.

This is a work in progress. Screenshots show development builds; the full exploration experience is not a browser release.

01 — EXPLORE

Orbit to ground

Native Flight connects space, atmosphere, landing and walking. Current work brings procedural foliage and rocks to planetary surfaces and refines terrain continuity on moons.

02 — DISCOVER

A sky with depth

Photo Mode explores generated celestial subjects, from stellar surfaces to black hole disks and lensing. Camera and optics tools offer another way to experience the universe.

03 — INHABIT

Places with purpose

Procedural ships, walkable interiors and surface expeditions bring the scale back to the traveller. The wider project also includes Fair Lands, a shared generated world.

FUN PROTOTYPES

Choose your
next sortie.

Two free arcade experiments. No download, account or payment required.

Terrain Raid

Skim the terrain, destroy outposts and survive each sector. Choose your deck, then build up your craft with upgrades.

Open the arcade page

Starbase Raid

Steer through the orbital playfield, engage enemy craft and destroy every starbase. Watch your shield, lives and radar.

Open the arcade page

Before you launch

Touch, keyboard or standard controller supported. Phones and tablets get an on-screen thumbstick and action buttons.

Both games include remappable controls, difficulty and assists, optional sound, and a pause menu. Flight uses visual aiming; menus and status also appear as text.

Controls and accessible play options

On touch screens, drag the left thumbstick to steer and use Fire on the right. Terrain Raid also has roll buttons. Use Weapons to arm or disarm, and Pause for settings or help. Use Fullscreen for more room; Exit fullscreen returns to the menu layout. Browsers without fullscreen use an expanded view instead. Enable Touch controls in the game menu if they do not appear. With a keyboard, use WASD or arrow keys to steer and Space to fire. P or controller Start pauses. Use Tab and Enter for menus. Choose Difficulty & assists for gentler enemy fire, slower speed or a practice shield. The game’s How to play menu explains each mode.

When playing here, “Back to prototype menu” stops the current session and sound. Leaving the Prototypes section also ends the session. Your saved preferences remain.

UNDER THE HOOD

One project.
Many ways to explore.

An engine-neutral C++ core produces the world and simulation data. Native Vulkan, Godot and browser/WebAssembly frontends put those systems to work in different settings.

Development currently centres on the native desktop experience, shared world data, physical terrain and collision, rendering, spacecraft systems, and the tools used to inspect and capture them.

Different modes are at different stages. The browser arcade prototypes are available now; the larger engine and exploration systems remain in development.

World & simulation
Engine-neutral C++ core
Main development focus
Native desktop / Vulkan
Other frontends
Godot and browser / WebAssembly
Back to the bigger picture →

A LITTLE STARBLAZE FOR YOUR ORBIT

The music
room.

Galactic Fox: Starblaze Mission v4.2.1, played from our original MIDI notes with a soft synth palette.

Press Play to listen. Nothing starts automatically.

These are rendered MIDI arrangements with the original changing tempo. Vocal lines are played as instruments. The original vocal recording has its own sound.

Also available in both Raids: Pause → Sound → Score. In native Star Kitsune: Settings → Music track → MIDI full or instrumental arrangement.

Original MIDI files & render notesRead the source and render notes →

HELP KEEP THE ENGINES RUNNING

Follow
the journey.

Enjoy the experiments? You can support ongoing Star Kitsune development on Ko-fi.

Support on Ko-fi ↗ (opens in a new tab)

The prototypes are free to play. Supporting the project is optional.

← Back to main menu

MAKE YOURSELF AT HOME

A more comfortable
way to explore.

Reading options for this information hub. These don’t change the arcade’s own display and controls.

  • Use Tab to move between links and buttons, and Enter or Space to activate buttons.
  • Use your browser’s Back button to return to the previous section.
  • Images have descriptions and captions. The enlarged viewer closes with Escape.
  • This hub follows your system’s reduced-motion preference and works at browser zoom.
  • Core information and the standalone arcade links remain available without JavaScript.

Engine screenshot

Image details

Scroll or use + / − to zoom. Drag to pan; pinch on touch screens. Fit shows the whole image; swipe at Fit to browse. Keyboard: 0 fits, 1 shows actual size; arrow keys pan when the zoomed image is focused.

Original ↗